the height of tedium

posted by tom / July 11, 2006 /

This is why I don't like Sudoku. It's a puzzle that isn't complex enough to hide its plodding, algorithmic nature. There's a discrete set of steps that one can employ to solve every one. Once that becomes clear, it ceases to be a brain teaser and simply becomes a mechanical routine you have to go through. Why not just use or build a machine to do it for you? Or better yet, not do it at all?

This is also the reason that I no longer have much respect for Will Shortz. Computer-assisted though it may be, editing crossword puzzles requires knowledge, finesse, and cleverness — the clues don't write themselves, after all (although I imagine there's a database of frequently-used ones employed to flesh out the puzzle after the original clues have been entered and the computer has arranged them — any way you slice it, puzzle editor is probably a pretty cushy job). But by hitching his wagon to the Sudoku craze, he's pretty well surrendered any pretense of curatorial merit that he might have claimed before. Are we really supposed to believe that these Sudokus can help you unwind, but these Sudokus are optimized for the beach?

Give me a fucking break. There's no creative act here: to make one of these puzzles, one simply has to run a program and enter a weight value to determine how many squares remain blank (with that value lying in the range [solvable-solved)). It's as simple as that. I imagine there are other, more tedious ways to generate these puzzles — maybe Shortz uses those methods, although I have a hard time imagining that it affects the final product very much.

I suppose I wouldn't be able to resist attaching my name to a machine that prints free money, either. But I'd probably try to keep my name in a slightly more humble font size.

Comments

You should read this article! http://www.nymag.com/arts/all/features/17244/index.html

Posted by: Lauren on July 11, 2006 03:51 PM

Baloney, Tom. The value in Sudoku is mechanical: you "run a program and enter a weight value to determine how many squares remain blank (with that value lying in the range [solvable-solved))" without actually doing those thing, or more importantly, without recognizing you're doing those things. It's a reasonable way to spend one's time while waiting for the Red Line or for someone to meet you for happy hour (that's when I do them, after I've given the crossword a shot).

After some time Sudoku loses its challenge, sure, but in the class of mechanical puzzles, Tetris is the only one I know that distinguishes itself on this score.

Posted by: Kriston on July 11, 2006 04:04 PM

Well, the weight thing was for puzzle creation, not solving. Click through that instructables link for the solving algorithm.

But I get your point. But I think Tetris succeeds because there's a time limit. It's more like a neverending stream of tiny little puzzles that must be immediately solved than one large one. And because you don't know what pieces are coming, there's an element of guessing and luck. Eventually folks figure out heuristics to help them play, but it takes a while. There's a necessary element of dexterity, too.

Sudoku's solving algorithm becomes obvious pretty quickly (it's basically spelled out in the rules); it's just one large, tedious puzzle; and there are no surprises as the solution unfolds. They might as well just print an empty grid and say "color this in to form a checkerboard" — it's busywork. I'd rather do the jumble, for god's sake.

Posted by: tom on July 11, 2006 04:15 PM

You know, I never paid attention to the Sudoku craze or read the "rules" or whatever, so when I got a book of it awhile back, I actually started playing it exactly like that guy you linked to - just plotting out the numbers, and I couldn't help but think, "This is so fucking stupid." When I realized you're supposed to close your eyes and pretend it's a logic puzzle, it seemed slightly more entertaining, but now I only play it when I'm drunk and waiting for the metro on a weekend night. Drunk Sudoku, I can get behind.

Posted by: heather on July 11, 2006 04:26 PM

It's hard to fault any game that gets Americans to exercise their noggins, but to the extent that Sudoku acts as a crossword substitute, I think it's bad for cognition. There are an incredibly large number of words and quasi-words available for use in crosswords, many of which have multiple meanings. This means that completing a crossword is a learning experience, in which new knowledge is introduced, for even the most practiced crossworder. Sudoku may sharpen the mind, but it doesn't teach.

As someone who believes that increased vocabulary is a prerequisite for deeper thought, the shift toward Sudoku comes as a double loss.

Posted by: Ryan on July 11, 2006 05:15 PM

I'd rather do the jumble, for god's sake

Them's mighty strong words to be throwin' around, tom. (And I agree entirely.)

Posted by: Ray on July 11, 2006 05:58 PM

I'm with Kriston on this one, Tommy. It seems like your main gripe with Sudoku is that... you can solve them. And crossword puzzles are better because sometimes you can't. That is, if you don't know the right word there's no simple, deductive way to figure it out.

I'm not about to defend Mr. Shortz or anyone who's sunk money into Sudoku books, but you're setting up a pretty silly set of criteria by which to judge idle time-killing games. By this logic, jigsaw puzzles are bad because as time goes to infinity they will definitely be solved, whereas solitare is good, because following some algorithm doesn't always yield success.

You make it seem like Sudoku is an opiate of the lesser mind, but I think you just don't like numbers that much.

Posted by: jeff on July 11, 2006 06:06 PM

It's not the puzzle's ability to be solved that makes it lame (although jigsaw puzzles are terrible). I enjoyed doing the cav daily crossword puzzle back in college, for example, even though it wasn't very difficult. And I certainly didn't enjoy it *more* on the not-infrequent times when the author fucked up and produced an unsolvable puzzle.

My problem with Sudoku is that it requires the same skill to be used over and over, in a very predictable way. Crosswords require that you think about the clue from as many angles as possible, and there's no definitive set of steps that always guarantee success.

There's probably something to your last point — I like crossword puzzles because I like words. But my dislike of Sudoku has as much to do with how I feel about numbers as Sudoku itself does — which is to say, not much. The game could just as easily be played with any set of 9 symbols. I'd still find it pretty tedious.

Posted by: tom on July 11, 2006 06:27 PM

I'm with Tom. Every time I see a Sudoku puzzle, I think "this looks like an assignment I would give to my students when I was a TA". If I can write a computer program to solve a puzzle, it's not worth my time. (This is the same principle that ruined Clock Solitaire for me. After I assigned that to my Data Structures students and realized how solving it could be completely boiled down to a predictable algorithm, it lost all appeal.)

Posted by: Becks on July 11, 2006 06:33 PM

I'll be the first to admit that Sudoku has some problems, but personally, I think crossword puzzles - at least in their common NYT form - are flawed as well. There's too much trivia and not enough vocabulary. I get frustrated when people hold up the crossword as some gold standard of time-wasting devices... how is rotely plodding through a Sudoku any less intellectually stimulating than rotely writing out the names of actors in movies you've seen?

Anyhow, disputes around my workplace are increasingly being solved by one-on-one Sudoku races... next time you and Charles have dishes to do, try it out. You've got enough computers.

But if you're going to start badmouthing jigsaw puzzles we should probably just let the issue go. I might go crazy and headbutt your ass.

Posted by: jeff on July 11, 2006 07:15 PM

hey, would it be a deal-breaker if someone you guys dated actually enjoyed sudoku?

Posted by: doyou? on July 12, 2006 10:42 PM

I was just wondering if you had seen this? Also, as per Jeff's suggestion, I will destroy you in a time Soduko battle!

Posted by: Charles on July 13, 2006 12:47 PM

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