aha moment

posted by tom / May 10, 2006 /

An interesting insight from a Slashdot thread on the Nintendo Wii and its prospects, made by a gentleman named John Hu/mmel, aka "Dark Paladin" (awesome):

it would appear that Nintendo has a lot of 3rd party support time time around, which made me think of why, and then something that Ubisoft president commented on made me figure it out.

Long story short, he made some less then flattering remarks about the PS3 — how it just ups the power. The same could be said for the 360. But that's no the issue for a publisher; for a publisher, all of that extra power and HD requirements goes into cost. Now, a development team needs even bigger hardware, a bigger graphics and sound team to get the same game out, which now increases the cost of the game by a large margin - say from $1 million to $7-$10 million. For a publisher, that means increased risk, reduced margins, and relying ever more on "certain" hits (which can vanish if something goes wrong — look at the Tomb Raider franches, and what they've had to do to get it back).

Nintendo is offering publishers something more than just a gimmick: they're offering them reduced price. Look at "Brain Age" - developed, tested, and ready for market in 90 days, and it hardly needed a graphics team. Since the Wii uses really Gamecube development systems with more power, that's an easy transfer of knowledge, which is why I predict that for the first year, Wii games will look pretty much like Gamecube games, maybe a little smoother.

But for the publisher, once you get past the controller issue, it's reduced cost, reduced time, reduced risk over time. If the Wii takes off at all, it may be that publishers wind up favoring it if for no other reason than it makes them more money over time.

Another commenter follows up:

Your numbers are a little off. My understanding is that a XBox/PS2/Gamecube title costs $8 - $12 million to produce (with some AAA titles going into the 20s), and last I heard HD games were expected to at least double the costs. (Is it any wonder publishers are afraid to take risks with money like that involved?)

...

Yes, sure, it might take more people to program a game for such a complex controller, but you aren't going to need 200 people churning out high res textures that will only be appreciated by people with HDTVs. Nintendo knows what it's doing.

Makes sense to me.

Comments

Nintendo has pretty much cornered the market on controller innovation, but I ask you this: will the Wii have achievement points? If not, then it's dead to me.

Posted by: Mark on May 10, 2006 05:18 PM

Does hopping around and waving your arms in the air in front of your friends count as an achievement?

Posted by: tom on May 10, 2006 05:34 PM

If you have the time to maintain friendships, then I doubt I'll see you on any achievement points leaderboards anytime soon.

But seriously, they're like crack. I've downloaded and played games I don't even like just to increase my gamerscore. Pathetic? Maybe. But I'm actually more proud of it than I am of what I do for a living.

Posted by: Mark on May 10, 2006 05:58 PM

well, what's your best one?

(it's like choosing which child you love the most, isn't it?)

Posted by: tom on May 10, 2006 06:05 PM

I'm pretty proud of getting all 1000 points from Oblivion. That was a true labor of love. But perhaps what I'm most proud of are a couple of achievements I have NOT gotten from Perfect Dark Zero. I have played that game for many hours online, often getting headshots with a sniper rifle. And yet, I have not gotten achievements for 100 headshot kills or 100 sniper kills. You can probably guess the reason why (based on our shared Doom history). My love for team-killing overwhelms my love for enemy-killing, and my counters are constantly being reduced by my regular execution of teammates. The satisfaction of hearing the game yell "TEAM KILLER!!!" is achievement enough for me.

Posted by: Mark on May 10, 2006 06:17 PM

wow i somehow avoided realizing that this is how the wii controller works. this might mark the first time in my life i have been excited for a video game console. bring on the mario party!

Posted by: catherine on May 10, 2006 09:10 PM

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